Mason, Vincenzo and Natalie have recently been caught between a rock and a…well more rocks, as they’ve been developing the look of our different rock-based resources in the game.įirst off we have various types of ore differentiated by color variations. My hope is that the players will have as much fun exploring these points of interest as I did creating them!” The art assets in these photos have been worked on by many artists across the team, and it has been my job to create meaningful compositions with them. “We want to inspire awe, and leave them with questions, like ‘How did this get here?’, ‘How old is this?’, ‘Who has been here before me?’. “It’s all about giving the player a break from the moment-to-moment gameplay, and finding a way to wow them,” says Zach Rudin, Environment Artist. You saw a little bit in that video, so we thought this was a good opportunity to showcase some more of that work in action…Īnd leaning into the fantastical this month has been Zach, who has been creating a range of different Fae structures you might stumble upon in the forest. Within that, Steph mentioned that one area the studio has been spending time enhancing is the fantastical elements present across the Realms. Hopefully you’ve caught up with our latest Dev Update video, which we released a few weeks ago. In that time we’ve shared some fairly notable updates (*cough* The Game Awards trailer *cough*), but we also enjoy sharing some of the smaller additions and improvements that the team has been working on - the fun stuff that we don’t get time to talk about in our Dev Updates. It’s been a minute since the last Inflexion’s Reflections.
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